Rules of Online Craps

The basic structure of online craps is very simple: Place a bet, roll the dice, and see if you’re number combination comes up. It’s the betting field that’s complex and looking at the array of numbers, symbols and betting “lines” on the table can be more than overwhelming to both new and seasoned players.

Bank Craps is a¬†real money casino game¬†played by one or more players against a casino (bank). The casino covers all player bets at a table and sets the odds on its payout. Players take turns rolling two dice. The player who rolls the dice is called the “shooter”. Other players at the table bet on the shooter’s rolls by placing chips on various different areas on the table that pay out according to numbers rolled.

To begin, a player wishing to play as the shooter must bet at least the table minimum on either the “Pass” line or the “Don’t Pass” line. The “Pass” line is associated to shooter being ‘Right’ or ‘Win’ whereas the “Don’t Pass” is related to shooter being ‘Wrong’ or ‘Loose’. The game is played in Rounds, with the right to roll the dice moves in a clockwise manner around the craps table at the end of each round. A player may choose not to roll (but can continue to bet); the dice then pass to the next player willing to become the shooter. The shooter is presented with multiple dice (typically five) by the “stickman”, and must choose two to roll with. The remaining dice are returned to the stickman’s bowl and are not used.

Each round has two phases: “come-out” and “point”. To start a round, the shooter makes one or more “come-out” rolls. A come-out roll of 2, 3 or 12 (called “craps”, the shooter is said to “crap out”) ends the round with players losing their “pass line” bets. A come-out roll of 7 or 11 (a “natural”) results in a win for “pass line” bets. The shooter continues to make come-out rolls until he rolls 4, 5, 6, 8, 9, or 10, and the number becomes the “point”. The dealers then move an “On” button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the pass line. If the shooter rolls a seven (a “seven-out”), the pass line loses, the “Don’t Pass” wins, and the round ends.